![]() ![]() Read more Doom Eternal review: A safe, satisfying, suffocating, sequel As soon as the number of enemies on screen begins to rise above what you can count on one hand, you’re probably going to experience a pretty noticeable slowdown. Unfortunately, this is not quite the case. Early reports suggested that the Switch version of DOOM had been locked to 30FPS. Animations look choppier and the FOV has been cut down so savagely that it gives everything a glazed-over look. To start with you’ve got things like frequent texture pop-in. Even if most of the things that made DOOM great the first time around are still here, there’s a lot that isn’t and plenty more that’s lost its luster somewhere in the transition. However, it becomes very clear very fast that that feat hasn’t been achieved without some sort of Faustian bargain at the expense of the game’s visual fidelity. So, with all the content of the original releases accounted for, the question becomes one of playability? Can a device of the Switches’ size and spec really run a game as technically intensive as DOOM? ![]() Read more Blizzard officially announce Diablo 3: Eternal Collection for the Nintendo Switch The multiplayer mode has also been cleanly transplanted here, sans the SnapMap level creation kit. A far cry from the ports of yore, the game’s entire single-player campaign has been faithfully replicated in all its gory-glory Even the Arcade mode added via post-release update is present - allowing you to jump right into any of the game’s levels and pursue that high-score. DOOM launched only a year and half ago - and and it’s been pretty cleanly recreated here on a content level. Of course, to the familiar: this is all old news. Your job? To blast your way through nightmarish monsters using a unique arsenal of ultra-violent weaponry and put a swift stop to the invasion before the hell-spawn can escape and set their sights on doing the same to Earth. You wake up on a Mars-based science facility on only to find that base’s crew have been slaughtered by a horde of demons. Like the original 1993 game, the setup is simple but unashamedly over-the-top. Read more GAMOSPHERE: Your August Roundup of Gaming News It changes the equation, giving both consumers and developers more reason to invest in the platform. The Switch goes from being a device that you exclusively use to play Nintendo games to one that you use to just play games in the same way you would any console. However, throw in things like Skyrim and LA Noire and the story quickly becomes very different. Not everyone is willing to pay $499 for a console that lets them play Mario on the train. ![]() They bring a desirable diversity to the line-up of games available on the platform, widening the appeal. Of course, third-party games don’t just fill that gap. To tap the same vein, where would the Nintendo DS be without games like Phoenix Wright: Ace Attorney or 999 or The World Ends With You? Nintendo makes great games for their platforms but they rarely release on a schedule that’s consistent or regular enough to make buying a whole new platform palatable for those outside the company’s core audience. The Nintendo 64 is often as fondly remembered for Super Mario World and Starfox as it is for games like Goldeneye and Banjo Kazooie. Luckily, there is an auto-swap function that assists with this issue but players may opt for using the Pro Controller to ease frustrations.Historically-speaking, third-party support has usually ended up being the deciding factor behind not just the dominant gaming consoles of each generation but also many of Nintendo’s biggest successes stories. However, there is a caveat, the Joy-Cons are a little fiddly especially when trying to swap weapons. Playing in handheld mode is far superior to when the system is docked, not only are the visual differences less noticeable but using gyroscopic controls to refine aiming adds to the overall experience. Yes, the PS4 and Xbox One versions are visually superior but you can disembowel foes whilst emptying your bowels on the Switch. Due to the sheer intensity that surges throughout the game’s runtime, the graphical fidelity will not cause an issue as you’ll be too busy disembodying hideous creatures. Although this may sound like a problem, I assure you, it’s not. On top of this, the game has gone from the silky-smooth 60FPS to a solid 30FPS. There is a noticeable graphical downgrade with simplified textures that are reminiscent of an early PS3/360 game. Similar to other Bethesda games that have carved a path onto the Switch, compromises have had to be made to allow for Doom Eternal to run on the portable device. ![]()
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